Among the tools of choice in the world of board games, there are cards and dice and it is precisely the games that use these supports with great success that we present to you this week.< /strong>
- 2 to 6 players< /strong>
- 8 years +
- 30 minutes
This is a game you can almost dive into without reading the rules, but it's better to do it anyway. The game comes in the form of duel boxes that contain two characters. Everything is cut in season and there are four boxes per season. For the moment, only the first season is available in French, but the second should be available soon.
And how does it work? Each box contains two plastic cases, one per character. It includes his personal board, his deck of personalized cards, his tokens and his dice (magnificent) as well as a sheet that contains a lot of information.
It's nothing more than a dice and card battle in which players start with 50 life points, the one who manages to eliminate the other first being declared the winner.
En In addition to their life points, players have combat points that they can use to play cards that will be sometimes offensive, sometimes defensive or that will improve abilities on the character board.
Once per turn, each player can roll their dice up to three times and can, depending on the symbols or numbers obtained, activate an ability on their personal board to attack their opponent, who can then roll the dice to defend themselves.< /p>
Through all of this, there are cards that can modify the value of the dice as well as tokens that can harm or help the players who have them.
It's a very clever game and a formidable efficiency, no wonder it is a great success. We immediately want to have all the characters, sign that it works.
- 1 to 6 players
- 14 years +
- 60 minutes
We meet in the dystopian universe novels created by Pierce Brown in this card trading and collecting game that is also a race.
On a central board, there are four places where you can play cards, a deck of cards, a fleet track, an institute where you place cubes to install your influence and a container that contains helium, a rare commodity.
The principle of the game is very simple, in turn, a player will play a hand of his card on one of the four locations and will apply the placing effect which generally consists of moving a card, advancing his ship on the fleet track, harvest a helium or place an influence cube on the institute.
To end their turn, the player takes the first available card from one of the three other locations and applies the effect of the location ( helium, influence or fleet track). It is also possible to take a card from the draw pile and roll a dice to obtain a reward.
This is done until there is at least one player who is at the seventh level on the fleet track, another who has seven heliums and another who has seven influence cubes on the institute. Or, the game ends when a single player is seven in at least two categories.
The salt of the game is found in the combinations between the cards because that is where most will be won. points.
Cards interact with each other and one card can suddenly be very expensive when you have another connected to it.
It is also necessary to plan the strategy of the other players so as not to give them cards that will benefit them. Despite a good dose of luck when drawing cards, the game is very effective and can be very fast, especially with two players.
- 2 to 6 players
- 12 years +
- 60 minutes
This is the latest opus from Richard Garfield, the creator of Magic cards as well as other great games like King of Tokyo and Bunny Kingdom.
You are all vampires and your goal is to go hunting to humans to score maximum points in this deck building game.
On a superbly illustrated board, players will have to leave the castle and try to reach the labyrinth to recover a rose and then return to the castle before the end of the night. You therefore have 15 turns, not one more, to return, otherwise you will be reduced to ashes and will not score any points.
Throughout the game, players will play cards on which we find speed points. These are used to move around the board and to pick up cards from the hunting board, usually one per turn.
And that's where it gets interesting since when hunting humans, you score points, but these mostly don't have speed points, so slow you down since you can only play three cards per turn most of the time. And some even have unpleasant effects.
There is therefore all this management of the personal deck of cards and of time which is very interesting and innovative in this game which some like to compare to Clank!, but which does not is not a clone at all.
Add to that missions which will also allow you to collect points and you get a super well-crafted game and above all very tense because of the deadline which hanging from your nose. A success.