Board Games: Ready for the Big Catch

Board Games: Ready for the big catch


We take a detour into nature with another game of fishing that hits the mark. We swear to you, it's amazingly effective. But that's not all, we also offer you a well-known formula that will liven up your evenings with friends. 

Coldwater Crown

  • 1 to 4 players
  • 14 years +< /li>
  • 40-90 minutes
  • $55.99 

A few weeks ago, we introduced you to Freshwater Fly, a fishing-focused game from designer Brian Suhre. You have to believe that he is passionate about this hobby since he has made a second game on the subject, Coldwater Crown. Apart from the theme, there is nothing in common between the two opuses, proof that Suhre pushed his research. Here we are faced with a game of collecting resources and collecting cards.

There is a very beautiful well-made central tray with easy-to-understand iconography. On it, three fishing areas are available. Each player has their personal board which is a bait chest divided into four sectors, which matches the layout of each of the three fishing areas on the central board.

A game turn is quite simple. We have an action token with a 1 on one side and a 2 on the back, depending on the side we can play, the action will be more or less strong. We therefore place the token on one of the fishing areas where we find two different colors. We will then remove the baits of the selected color from his chest. If you manage to empty one or more sectors of your bait chest, you can capture one or more fish. The fishing areas are divided into four, just like the player chest, and everything is numbered, this is how you determine where the fish you can catch are.

As second step of the turn, the player will collect another token from the board than the one he placed and carry out the action of the location.

The plateau also offers many trophies since it is a fishing competition. And we advise you to fish in the three available zones since at the end, the fish of different species will be weighed by zone in order to determine the player who will obtain the best bonus from each of the zones. The mechanics are therefore very simple and well-oiled, there is a bit of strategy, but above all, we don't take our heads too much. 

Question of judgment

  • 3 to 30 players
  • 14 years +
  • 25 minutes
  • $27.99 

Do you like the quiz game hosted by Pierre H├ębert? Now you can play it from the comfort of your own home with your friends.

We use exactly the same concept where there are statements and the players will have to determine which ones they stick best to.

The difference with the trivia game is that everyone plays. So we draw a card with a statement, the players vote for the person they want.

It is then a majority vote. Players who vote for the most popular answer earn points.

It's obviously a party game that goes well with an aperitif or after dinner. 

No doubt, we can have a good laugh, especially if the player targeted by a statement feels that it does not suit him at all. The discussions that will ensue are likely to be as funny as they are lively.

It's also a good way to get to know our friends even better and, who knows, to make or break the prejudices that 'we can have in their place. 

Celestial Butterflies

  • 2 players
  • 8 years +
  • 20 minutes
  • $19.99 

Here is a clever game of card collection where two players compete in a series where the winner will be the first player to win three rounds.

First there is a draw pile where we find cards that will determine the layout of the butterflies for the current round.

Once these are placed, we begin to collect one butterfly at a time. You can only take the butterflies that are free since the cards overlap and some of them will even be face down.

Each type of butterfly scores points in a different way or in different amounts, we should say. Monarchs, for example, score more and more points as they accumulate. The swallowtail scores two points when it is alone, but none when you have a pair, but this one becomes a joker and can be placed on any other type of butterfly.

And there has an obstacle to go around in circles, the big bolina. This does not score points, but the player holding it can replace the card he has just picked up with the large bolina, which could have the effect of preventing the other player from taking a coveted card. And this particular butterfly also serves as a tiebreaker at the end of the round.

We continue to collect butterflies until there are no more and we count the points. The winner of the round collects a white butterfly and a second round begins.

Very efficient and fast pickaxe game that presents more strategy than it seems.