2 Players 30 minutes 8 years + 39.99 & nbsp; $
This is what might be called a two-player classic. In this very simple game, but more complex than it seems, you must make a quilt on your personal game board by placing tiles on it, while leaving as few holes as possible to avoid losing points in the end. game.
On your turn, you will have two options: take a tile and place it on your board or collect buttons.
When setting up, you will have arranged all the tiles in a circle around the evolution of time board. To place one on your board, you will have to choose from the three tiles that follow the position token located in the circle. You will have to pay the button cost and then advance your player pawn on the central board according to the number of spaces indicated on the chosen tile.
There are two ways to earn buttons which will allow you to buy tiles. The first is to put tiles on which we find buttons. Each time you come across a button on the central tray, you will get a number of buttons equivalent to that of the buttons on your quilt.
The other way is the other possible action is to catch up with your opponent's pawn when you are behind. We will then obtain as many buttons as the number of squares separating us from our opponent.
The more the game progresses, the more difficult it becomes to place the tiles, so you have to think a few moves in advance while trying to predict what our opponent will do.
A nice breaker in a Zen spirit. & Nbsp;
- 2 Players
- 45 minutes
- 14 years +
- $ 39.99
As the very nice Imaginarium is not very optimal for two players, we are offered a version suitable for a duo. We keep the same terminologies, the same spirit and the steampunk theme which makes the beauty of the game.
In turn, we will put machine cards in the junkyard in order to collect resources that will be used to repair the matches during the following turns. We will also be able to amass charcoalium which will allow us to have more choices in the junkyard rather than being able to repair only the only last machine to have been installed there.
Clarification: your turn, you will either put a machine in the junkyard or repair one, which will give you points.
By placing a card, you will harvest a resource or charcoalium or to use the effect of the card. The effects are numerous and it will take you some time to master the iconography, but it ends up becoming intuitive.
By repairing a machine, with the necessary resources, you will then have the possibility of making objectives that will earn you more points.
It is ultimately a race since the end of the game is triggered when a player reaches 20 points.
A nice game in a well-established universe and in which you have to think carefully to optimize your turns. & nbsp;
Here is a nice find for anyone who loves placement games and, as a bonus, likes to spoil the life of the player in front of him or her.
The game is made up of very pretty acrylic tiles on which we find six different sea creatures painted in six different colors.
The goal is to put tiles on a 6 by 6 board until they have all been placed.
To score points, you have to make groups of two or more similar creatures. The more in the same group, the more it will pay up to a maximum of six.
Where it gets interesting is that one player will score points by grouping similar species, regardless of color, while the other player will have to group similarly colored animals, regardless of species.
When our turn begins, we will first be able to move a tile horizontally or vertically as many squares as we want, until it joins another tile or the edge of the board. We will then choose a tile from the six face up tiles and place it on the central board.
We will take turns doing this until the end of the game. And we assure you it's very tight. Chess players will love it.
Once all the tiles have been placed, the points are counted and this is the most delicate part because you have to be very careful not to miss anything.
We encourage you to play at least two games in a row, choosing a different scoring method, it is a great challenge for the sense of observation.