Games: ideas for the holidays

Jeux: des idées pour les vacances

It is the holiday time which is at our doors, and as most of us have seen their plans for the summer turned upside down for obvious reasons, we will mainly travel in Quebec. These trips may be camping, in a caravan or even recreational vehicle. In short, the game enthusiasts will need to prioritise the small boxes.

We can therefore offer you small games that will easily fit in a backpack.

In addition, the parties are usually fast enough so that these games are perfect to fit in the free time or to pass the time when the rain invites.

Abyss Conspiracy

  • 2 to 4 players
  • 8 years +
  • 45 minutes

This game aligns with the universe ofAbyss, a board game which we have already spoken. Once again, the illustrations are beautiful, and the game presents itself in a nice little metal box that is easy to lug around.

One is here on a card game simple, but not simplistic. You will need to build your court of the lord of the depths to amass the most points possible.

In his turn, the player will have the choice between taking a variable number of cards from the face down deck or simply take a stack of cards of a single color. In the first case, it will select one and discard the other cards by stacking them according to their color.

So, when you choose to take cards from the deck, perhaps you will give a helping hand to your opponents as they will be able to earn more cards, knowing that the game ends when a player has completed an inverted pyramid of 15 cards in front of him.

The other advantage of taking cards of the same color is due to the fact that the most important coalition each player will gain points according to the number of cards adjacent to it.

Some cards also have a number of keys that will allow you to claim the places that will also give you points. You will also earn beads to also collect points.

The salt of the game lies in how you are going to build your pyramid and how you will use the available powers on the cards, o lord, that you are recruiting.

Therefore, there is not one path to victory, and as the parties are fast, they fit together. A very beautiful success.

Location Totten

  • 2 or 4 players
  • 8 years +
  • 20 minutes

This is a game much deeper than it seems. You are of the scottish clans, who face off against rival clans. Between the two clans, the nine fences that make tiles that players will try to win as the party progresses.

Using cards numbered from 1 to 9 and in six different colors, you are going to build your defense or your attack. How ? When playing cards from your side of the border. When one player has placed three cards on his side, he has the right to claim the victory on this piece of fence if its three cards beat the three placed by the opponent or if it is evident that the latter will not be able to beat the combination of cards played by his opponent.

To find out who wins a battle, it takes a little the principle of poker. The result of the same color is the strongest. It is followed by three of a kind, three cards of the same color, a result unpaired and the sum of the cards in place.

The game is highly computational, since it must keep track of the cards that are played to have his own along the border.

It is also necessary to adjust and sometimes forfeit on a piece of border to devote to one where our chances are best.

But be careful, if a player wins three tiles border are located next to each other, he wins. Otherwise, it is the first player to claim five tiles wins.

The game is usually very tight and tense, which is its high quality. In addition, in a two player game, things are folded in under 20 minutes, so it’s easy to lose track of time and play more on. It’s a really nice little nugget to be playful.

Star Realms

  • 2 or 4 players
  • 8 years +
  • 20 minutes

Here is a game of deck building that fits in a small cardboard box or even in a small plastic container.

You will need to try everything to dominate the space by using in the best possible way the powers crusaders coalitions spatial clash.

Everyone begins the game with ten cards, all the same. At his turn, a player takes five cards on his deck and plays them. He is able to earn the money to buy new cards and to have points of attack to reduce the life points of his opponent, since the goal of the game is to bring his opponent to zero before he does to make you suffer this fate.

The purchase of the cards is at the heart of the mechanics of this game. The cards available offer more attack power and more money to buy new cards.

There are different factions in the game, and the cards of the same faction when played during the same turn will give you bonuses that will either make you more powerful or more profitable.

In short, the choice of the new cards that you add to your hand is important because they will help you optimize each of your rounds of play.

A simple game, a well-oiled machine and a lot of tactics in fighting without thank you.

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