We all have a collector who slumbers in us. No wonder that the games of collection are a segment of popular board games.
It is a mechanical usually very simple, which is easy to learn and well suited to a family audience.
What’s more, as if it was to stick to the theme, these games are often beautifully illustrated and realized.
We offer this week of games that stick to this mechanics, and which are also strong and pretty at a glance, games that make you want to play just by looking at them.
And once again, do not trust too much to the ages, it is quite possible to play with children who are still in elementary school.
2-4 Players | 14 + | 45 minutes
Bruno Cathala is a star in the world of playfulness, since it is awfully prolific. He has laid this game to the theme of the ocean depths in the company of Charles Chevallier, and Xavier Collette sign a visual world that is dark as the abyss, but beautiful.
The game unfolds on a beautiful plateau where players will be able to on the one hand to collect allies from five different peoples. These can then be used to recruit lords.
The lords are powerful, they all come with powers that will help you in your progress or hinder your opponents.
In addition, some lords have keys, and after having recruited a third lord with a key, a player can control a pack of place that will allow him to rack up points by the end of the game.
To all this add beads which can be used to collect cards allied during the turn of the other.
Small detail not negligible, the maps allied are numbered from one to five and it is necessary to spend a number of points of allies in service of the lord as the one recruits. It brings together then the allies, that is to say that one place in front of us. At the end of the game, the only ally the strongest of each of the people will score points.
There are so many ways to make points and the choice of your strategy may change according to the decisions of the other players.
2-4 players | age 10 + | 60 minutes
Vincent Dutrait is one of the illustrators French the most for the past few years in the world of the game of society and it is he who signs for each of the 18 illustrations in this gorgeous game.
You are the curator of a museum and your objective is to bring together the most beautiful collection possible-from the four continents available. The challenge here is to assemble a collection that is both focused and varied.
At his turn, a player may obtain a new artifact. What is interesting is that once the active player has taken a card, the other players will also be able to take it, and if they do, the active player will receive a bonus.
Then, the active player can develop his museum by adding a card from his hand, of its common fund (of reserved cards in front of him) or of the common fund of another player by paying him a bonus. Expose a new object has a cost, since the player will have to discard a certain number of artifacts in its common fund, and these maps then become available for everyone.
There is also the possibility of recruiting a personality that will help to improve your collection. The cards can also be complicating the lives of the players by banning them temporarily to raise artifacts from some regions. There are two ways of making points : collecting artifacts of the same civilization, or even of the same domain, and at the end of the game, it will be possible to reorganize his collection in his museum for even more points.
Don’t worry, it seems a bit complex, but after a round or two, everything becomes very fluid, and they allow themselves to be taken by the beauty of the object.
2-5 players | age 10 + | 45 minutes
In this theme viking, you enlist the help of the dwarves of the five clans different to raise hundreds of points.
The process is quite simple, there are three taverns, and before each turn of the game, they are fed in cards so that players can then recruit the dwarves.
Each player has five pieces of the base currency that can be upgraded during the game. These are used to bet on each of the taverns, the player who made the biggest bet can choose first the dwarf that he recruits.
It was said so that there were five types of dwarves, and these you will accumulate points each in their own way. Each card has a rank, they are important because when you have a full line of five grades, is a family of dwarf, you can recruit a hero which will give you an advantage.
The key here is to choose between the balance of families to recruit heroes and specialize in one or two clans in order to maximize the chances to make points.
The game runs very fast and very fluid in addition to quickly explain. Then just have to learn and memorize the capabilities of each hero.
And let’s be honest, it is necessary to choose in function of what one wants to collect, but he must also try to block their opponents to prevent them from piling up too many cards, which will be paid for them by the end of the game. Also, don’t be surprised if one or more players cross the mark of 300 points in a game. A friendly pleasure.