As it’s summer, it’s hot and that one is on vacation, it is nice to play games pretty fast and simple that do not require long explanations.
All of these games are easy to learn and are accessible to younger players without any problem.
We can even guarantee you that at least two of them will generate “Again !” once the game is finished.
Play of light and fun without having the impression to play games for children.
- 2 to 6 players
- 8 years +
- 20 minutes
It is awfully fun and is perfect to set the mood in a rainy afternoon, or even in a drink where parents and children coexist.
The aim of the game is simple, reach get rid of the four dice that each player receives at the beginning of the game. It is how to take that is more complex and depends as much on your strategy rather than luck.
It is necessary first to throw his dice. Then, the faces of the dice will give you three options, give the dice to your opponents, take cards or play cards.
The more cards in your hand, the more latitude, but in order to play these, it will be necessary to have the faces of the dice with the logo of the game in sufficient quantity.
The interest of the game comes from the fact that the less challenges, the more difficult it is to get rid of it.
And of course, the less challenges, the more other players will pass on their own. It can therefore be very close to the goal and find themselves last in the space of a round table.
This game while simple is perfect to liven up a table because it is impossible to play without everyone starts to speak at the same time.
It is very quick, so you want to string together a few games without seeing the time pass.
Perfect for everyone, even those who are more attracted to the Yahtzee or the Yum.
Salad 2 points
- 2 to 6 players
- 8 years +
- 15-30 minutes
In the universe of the game of society, the expression salad points is often used as a pejorative to describe a game that offers too many opportunities to make points, which, moreover, accumulate in too large quantities.
Here, it should be taken in the literal sense because we are trying to make the salad and who will bring the most points by the end of the game.
Spread the cards in the center of the table that contain different vegetables. These cards are two-sided and the other side, it is a goal to achieve. To compose a salad.
In turn, we can therefore take an objective card, or two cards ingredients and place them in front of oneself.
It seems easy, but some of the salads will allow you to make a lot of points if they have certain ingredients, but if you have other ingredients, you will lose it. It is therefore important to manage its inventory in order to make more points than you will lose in the late game.
Obviously, as the game is open, we can see the cards of others. So we can choose ingredients that we don’t need immediately just to remove it to the next player or to jam with ingredients that will make him lose points.
Therefore, it is quite possible to make shots pendables to his opponents while leading his party.
A game ultra-fast whose explanations lie in a few lines and which hides in a little metal box barely larger than a deck of cards.
Carta Impera Victoria
- 2 to 4 players
- 8 years +
- 20-40 minutes
Here is a small game of civilization that takes in a very small box very functional. The title is well thought out since Carta Impera Victoria is abbreviated by the CIV (civilization), but it also amounts to 104 in roman numerals. And how many are there maps in the game ? Yes, 104 ! Not stupid at all.
The goal is to have the hegemony, that is to say having at least seven cards of the same color in its civilization (eight to two players).
It has three cards in hand and
as each color has a power different, some colors will allow you to have more cards in hand.
Let’s talk about just the powers. They are of two types, there are those collection which can be activated when a certain number of cards of a given color. And there are those to discard, which can be activated when you discard a card.
And, interestingly, for the powers of collection, they can be doubled according to the number of cards of the same type that we possess.
In his turn, the player will play a card and then activate the powers that are available.
Thus, we can move quickly, but also damage to other players. Moreover, it is necessary to manage as much of its civilization than those of the other in order not to leave the party we slip between the fingers.
Another interesting detail, the cards are divided into three different packages, ages I, II and III. And the colors are divided differently from one age to another, it is thus necessary to manage the colors that we accumulate otherwise we could work for nothing.
This is a game very clever which requires a small learning to understand the powers, but it is a game very rewarding as it requires a good planning and a good dose of reflection.