There is always an aspect, frankly, fun and challenging to build something. One has only to take the example of LEGO blocks to be convinced.
But we will not talk about buildings, we’re rather going to focus on building kingdoms and cities.
And how will we ? By placing tiles. The mechanical placement of tiles is very popular, and with good reason.
First, the game is evolving and each part is very different. It is necessary to adapt to the pace that takes the table in front of us. We need to think about his strategy while attempting to block those of our opponents, and most importantly, these are games where our tour comes back quickly, so that there is little dead time.
- 2 to 4 players
- 8 years +
- 15-20 minutes
This is another game signed by Bruno Cathala, who is one of the authors the most prolific of the last twenty years. The principle is quite simple : it is necessary to build the kingdom of god who will bring the most points and it has to fit in a square of five by five.
How does it work ? All the tiles are numbered on their back, and their faces are a variety of types of terrain. At the beginning of the game, it randomly selects four tiles that we will sort in ascending order and return them to reveal the terrain. Each turn, players will place the tile they have selected in their realm and choose a new one. The order of the game in the following round will be determined by the value of the tile chosen.
To make points, it is necessary to get the tiles on which are crowns. And, to place the tiles, it will be necessary that land of similar affect, or that we can relate to the tile castle.
At the end of the party, we counted the number of points for each of the terrain types. That is to say that we multiply the number of crowns on each land type by the number of boxes in the type of land in question.
The castle does not need to be centered, but if it is, you will be entitled to bonus points. It will also be the case if you manage to place all of your tiles.
There is also a two-player version, called the grand duel, which is to create a kingdom of seven tiles by seven and which is a challenge very interesting.
- 2 to 5 players
- 7 years +
- 30-45 minutes
This is the game of placing tiles that defined the genre twenty years ago with a concept very simple : create a city from small tiles that are square on the tips of cities, roads and abbeys.
There are several variations, but in its purest form, each player has a tile in hand and must place it in a turn, and it must touch the side of at least one other tile. It is also necessary to observe the rules of installation, that is to say, that it is necessary that the ends of the cities touch each other, consistently, that a road may not find himself in the middle of a meadow, it must connect to another road or point to the empty.
Then, the player will be able to ask a supporter on his tile. He will be able to settle in a city, provided that it is unoccupied, it will be able to learn a route if there is no other supporter above, it will be able to place his meeple on a monastery that earned him nine points when it will be surrounded by tiles, or he will be able to place his supporters in a pre if it is empty. At the end of the game, the meadows will earn points according to the number of cities they serve.
The principle is very simple, but to play well, you need to take his time and play as much for oneself to counter other players.
For example, it is quite possible to place a tile on which there is a piece of the city, and put his partisan, while ensuring that this tile is near a city controlled by an opponent, so that by placing another tile to combine the two, you then have a presence in the city. When the city is completed, it is the player majority who will take the points. In case of a tie, the two players amass the total points and the same principle applies to pres.
The game has a host of extensions, which are even collected in a ” Big Box “, so that one may renew his / her experience with wish.
Isle of Skye : laird king
- 2 to 5 players
- 8 years +
- 30-50 minutes
In this game the theme scottish, five clans battle to ensure supremacy on the isle of Skye.
Directly inspired by Carcassonne, however, it has differences in its mechanical by adding tiles of scores that will vary the ways to make points a round to another.
It also adds an element of bargaining since players will choose their tiles with a bid, which adds an element of financial management, because without money, it is difficult to put the hand on the tile that we covet.
During each turn, players place two tiles in front of them and set the price of sale. It is tempting to set a high price, but if nobody buys your tiles, you’ll have to pay out of your pocket and keep it. It is therefore necessary to find the right balance and be able to evaluate which will be the envy of other players.
In the end, this is not the player who has the most money will win, but the one who will be able to build the best kingdom that will prevail.