An escape game on carbon-free energies to attract, in particular, schoolchildren from Biterrois

An escape game on carbon-free energies to attract, in particular, schoolchildren from Biterrois

Escape game participants must choose different energy modes to power an island. UIMM Occitanie

An escape game on carbon-free energies to attract, in particular, schoolchildren from Biterrois

Un des modules du jeu propose d'utiliser l'énergie éolienne. UIMM Occitanie

L'UIMM Occitanie, qui promeut les différents métiers de la filière industrielle, a mis au point un nouvel escape game axé sur les énergies décarbonées, avec le concours notamment du fleuron biterrois Genvia.

Never two without three! After a first experience, "Teleportation", on industrial professions, then a 2nd opus  around aeronautics, the UIMM (Union of metallurgical industries and professions) Occitanie is launching a 3rd escape game dedicated this time to the theme of carbon-free energies, with the support in particular of the Béziers flagship Genvia.

This new tool intends to strengthen the promotion of this industrial branch among school audiences and job seekers. "On the sector of energy in the broad sense (…), we also wanted to offer a broader vision of decarbonization, of the energy of tomorrow", underlines Julien Comille, secretary general of the UIMM Gard-Lozère.

Having an impact on schoolchildren

All energy transition professions are therefore highlighted. Because, you should know that "the need for electricity will double by 2050", indicates Bruno Girard, responsible for the relationship school at Orano. However, institutional presentations have little impact on schoolchildren, whereas an escape game can appeal to them.

"In 2023, UIMM Occitanie reached more than 10,000 people face-to-face, notably through its career promotion tools , relates Christophe Abella, employment-training director of the UIMM. With this new escape game, we are in a dynamic where we import the industry into establishments".

Rules of the game

The escape game scenario features an island lost in the ocean. How, via carbon-free energies, to find the right energy mix of the future ? The game lasts 1 hour 15 minutes for schoolchildren and 45 minutes for job seekers. It is played by 2 to 38 players for 1 to 8 teams. Target audience: 13-18 year olds and unemployed. Among the puzzles to be solved: determining the energy requirement; produce energy by highlighting different sources…

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